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   * Please enlarge editor window to 100% ! *
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   NavyOps3b - Naval aviation scenery based on two 
               carrier groups for team play



   New features: Non Directional Beacons (NDB) on carriers and
                 islands to be used as a navigational aid.

                 If your planes have an ADF gauge, you can
                 use it to find your way home, if visual contact
                 to carriers or islands is lost.

                 Note: My recommended planes (load at
                       www.laubstein.de/navyops) have
                       this ADF equipment. 


   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
   !								      !
   ! IMPORTANT: 						      !
   !								      !
   ! I.   This scenery is designed for CFS only and is NOT to be used !
   !      with FS98 or FS2000 (because some 3D objects are            !
   !      only available in CFS).                                     !
   !                                                                  !
   ! II.  Some 3D objects were compiled in different detail levels.   !
   !      To see all 3D objects, adjust scenery complexity in CFS     !
   !      menu for graphical settings to "Dense" or "Very Dense".     !
   !                                                                  !
   ! III. If you have installed any previously version of NavyOps3    !
   !      (NavyOps3a for example), please deactivate it before        !
   !      running this updated version.                               !
   !                                                                  !
   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


      

A. Installation

   Install and activate this scenery as usual.

   Recommended: 
   Make a directory (asuming CFS is installed at partition C:)
   C:\...\Combat Flight Simulator\scenery\NavyOp3b\scenery
   and copy into it all attached bgl-files.  
   Make a directory 
   C:\...\Combat Flight Simulator\scenery\NavyOp3b\texture
   and copy into it all attached texture files.

   Activation path:
   C:\...\Combat Flight Simulator\scenery\NavyOp3b\scenery\*.BGL

   This "*.BGL" is important to activate ALL BGL-files!

   If you are not familiar with installing sceneries, here are the steps in
   detail:

   1.  Open the CFS scenery folder and create another folder called: NavyOp3b
       
       Example: C:\Microsoft Games\Combat Flight Simulator\scenery\NavyOp3b
    
   2.  Open the NavyOp3b folder and create TWO folders called: Scenery and Texture. 
       C:\Microsoft Games\Combat Flight Simulator\scenery\NavyOp3b\Scenery
       C:\Microsoft Games\Combat Flight Simulator\scenery\NavyOp3b\Texture
    
   3.  COPY all the attached NavyOp3a files ending with ".bgl" into the new
       scenery folder.

   4.  COPY all the attached Texture files into the new Texture folder.
    
   5.  Startup CFS and go to FREE FLIGHT.
    
   6.  Hit ALT and click the WORLD menu and select SCENERY LIBRARY.
    
   7.  In the "IF YOUR NOT SURE" window click OK.
    
   8.  In the "SCENERY LIBRARY" window click the FILES botton.
    
   9.  In the "SCENERY AREAS" window click the ADD botton.
    
   10. In the "ADD SCENERY AREAS" window type in the "SCENERY AREA PATH" box like this:

       C:\Program Files\Microsoft Games\Combat Flight Simulator\scenery\NavyOp3b\Scenery\*.BGL
    
   11. In the "SCENERY AREA TITLE" box type: NavyOps3b
    
   12. In the "SCENERY AREA TYPE" box, select LOCAL
    
   13. Leave the "SCENERY AREA LAYER" box as 0001.
    
   14. Click to place a check mark in the "SCENERY AREA ACTIVE" box.
    
   15. Now Click OK three times until you are back into the FREE FLIGHT screen. It's ready!!
    
   16. Click the "WORLD" menu and select "GO TO" then click the "AIRFIELD" botton.
    
   17. Click the "ADVANCED SCENERY" botton then click the botton for "SCENERY FROM 6.0 and BEFORE".
    
   18. One click on the "NavyOps3" text to highlight it, then DOUBLE CLICK on the desired
       location at which you want to start. Available are:

       USS Midway
       USS Essex
       HIJMS Shinano
       HIJMS Taiho
       US Airbase
       Japanese Airfield
       
   You are there now, please enjoy.


B. Start position to be entered as host during multiplayer games:

   (Note: This data can be used as "shortcut" to the scenery
          for single (offline) games; instead of using the
          positions of "WORLD, AIRFIELD, ..." menu mentioned 
          above)

   N30*00.00'
   E169*56.00'
   Altitude: 5.000 ft

   Japanese airfield and Navy Group is located in the west
   and the US island and Navy Group is located in the east.

   Hint:

   The position of the scenery is located in the Pacific
   Ocean. CFS is calculating the daytime in relation to the
   time zone which is selected at your local PC. 
   If it is dark (nighttime) use "WORLD" menu to change to 
   daylight.
   If it is dark in multiplayer games, go back to ready 
   room and re-enter. This will change the time to daylight.
   If this will not work, try to change to daylight by 
   selecting a timezone (in windows system setup) near to 
   the location of the scenery (middle of Pacific Ocean). 
   

C. Scenery features:

   I. Refueling

   The carriers have a refueling area.
   It's located in the stern portion of the deck
   (from tower to stern).

   The refueling area on the japanese airfield is located in front of the
   oil tank.

   The refueling area on the US airbase is located to the left side of
   the B-24 bomber.
   Line up with the B-24 and wait for refueling by the fuel truck.
   Planes must be parked in the refueling area (throttle at idle 
   or engine off).
   Wait for the next fuel truck.
   Re-Fueling will only occur during the 2 minutes the truck
   is parked in front of your plane. The rest of the time (3 minutes moving away 
   and 3 minutes coming back) no re-fueling.
   
   Note: All refueling areas and the fuel truck will only work after 
         a full stop with zero throttle and engine off.


   II. Non Directional Beacons (NDB)

   If your planes have an ADF gauge like my recommended planes (see top
   of page), you can use the following NDB frequencies (3 digit number)
   to find your way home. 
   (Very useful if visual contact to base or carriers is lost.)

   Start Position       619
   (In the middle
    between the
    islands)

   US Airbase		422
   USS Midway		346
   USS Essex		347

   Japanese Airfield	310
   HIJMS Shinano	274
   HIJMS Taiho		275


D. Carrier takeoffs and landings (not using an tailhook)  

   Using a tailhook is highly recommended because
   it is much closer to realism. Landing on a carrier
   is nearly impossible without this equipment.
   My recommended planes have a tailhook and some
   other useful addons (see top of page).

   Most planes for CFS don't have a tailhook,
   so you will need to compensate with your
   skill of flying if using this planes for carrier
   landings.
   That's really a challenge, but don't surrender. 
   The worst safe landing is better than...(I hope
   you know what I mean, lol).
   
   Okay, here are some helpful hints.
 
   How to land without tailhook:
       
   1. Full flaps.
   2. Speed 85 knots.
   3. trim nose a little bit up.
   4. Altitude of the deck is 68 ft,
      therefore you need a height
      below 80 ft for a smooth landing. 
   5. After touch down pull stick back
      and press key for activation of wheel 
      brakes until plane stops.
      Note: If you activate brakes 
            without holding back on the stick
            you will most likey suffer a prop strike
            and or crash.
   6. If you still have to much speed as the edge of
      the deck approaches, use full 
      rudder to make a 180 degrees
      turn on the deck.
       
   Hey, congratulations!!!!!! 
   Your first safe landing.
       
   How to takeoff:
       
   1. Half flaps (if possible, otherwise full flaps).
   2. Lock brakes.
   3. Set full throttle (slowly).
      (The torque effect of the engine
      will cause plane to pull to one side). 
   4. Release brakes.
      Use rudder to combat engine torque.) 
   5. If tail rises pull stick back (easy). 
   6. If passing the edge of the deck, 
      immediately lift gear (because you 
      will loose altitude).
   7. PRAY !!! (lol)

E. Tailhook

   If you fly my recommended planes (load at 
   www.laubstein.de/navyops) you have the option
   to use a "tailhook" (but they are both landable
   without it). This makes your carrier
   landings much more realistic.

   This hook function allows the aircraft to perform 
   a full stop like hooking onto a cable after 
   touch down.

   The gauge inside the cockpit has a single round 
   "light".  The light is off when the "hook" is not 
   armed, red when "armed" and green when the plane 
   touches the ground.
   Your plane must be in the air to arm the hook.
   It can't be armed with the plane on the ground.
   You need to be about 10 feet above the ground before
   the hook will arm. The hook can also be
   disarmed when in the air. When the hook is armed 
   and the plane touches the ground, the hook engages.
   When the plane stops moving, the hook is 
   automatically disarmed and turned off.

   Note: If hook will not turn off, select
         "No winds" in menu "World --> Time and 
         weather"

   Using planes with tailhooks is highly recommended.
   It is much closer to realism.

   Okay, have fun with naval aviation. 


   See you on the deck!

   air_splashu

   splashu@gmx.de


********************** Copyrights **********************

Download Copyright Notice 

NOTICE: Although the file you did download is FREE, it contains 
copyrighted material. These copyrights belong to the respective 
developers and must be followed under copyright law.  Please be 
sure you do not violate these restrictions. 

Credit to the authors and developers of used freeware:

Dan Geis               : Carriers, warship models and other used 3D objects.
Martin Wright          : Great CFS Macro (API) files for Airport 2.10
Neil Park              : CFS object codes list
Herve Devred           : Model of Mitsubishi G4M "Betty"
Terry Hill             : Model of B-24 Liberator and A6M2 Zero
Mike Hill	       : Model of Convair PBY-5 Catalina
Pascal Meziat 	       : Airport 2.10 (c) 
Manfred  Moldenhauer   : Scasm 2.04




